![]() You also have skills to select from that you can increase your knowledge which in turn will grant your character bonuses for what you need to have done. It's always good to save after you complete a task so that should you need to buy an item from a vendor to increase your depleted talent pools, you can do that, go back and then interact with that other task. The trick here though is balance, because you will have to replenish your pools through the use of items or by resting, so be weary that while you may use your pools now, there may be instances lying around the corner that require the same pool. Using the LS, you move the slider to the right and you will see an increase in percentage chance for completing the task. For example, if your character has to move a large object you can use some of your Might/Strength pool to make sure you move it without hurting your character. These pools are Might/Strength, Speed, and Magic, and they are talents that you can draw from to make tasks easier. This class is more focused on traps, and while ranged combat could be an option, they can easily hold their own toe to toe.Īs you create your character you will also see three colored pools from which you can draw from to increase your abilities. The Jack class is stuck right in the middle and takes a little from both sides. While you can still use weapons in the other classes, the Glaives get the bonus to attack while the Nanos get the bonus to magic. ![]() These are your traditional classes and after you've selected one you get to decide what type of abilities you have, and I must point out that Glaives are the only ones that can receive individualized weapon class training. When you first start off you'll have to decide what type of character you want to play as. Normally when we hear a game is being delayed we are fed the traditional corporate line about putting polish on it, or fine tuning this or that, but for a game like Torment, the sheer amount of content found within would take even the largest big name companies years to pull off, and when I say amount of content, I say that because this was one of the largest RPG's I've played in a long, long time. It was clear that the public wanted this game badly. While that number of years’ for a delay is impressive, Torment also set a record on Kickstarter as it was the highest funded video game of all time on the platform raking in a titanic 4 million dollars, meeting its original goal in only the first 6 hours of its inception on the Kickstarter platform. Starting as a Kickstarter back in March of 2013, the game was originally supposed to launch in December of 2014, and it was delayed to February 28, 2017. I have to touch on this because it's one story that has to be told and explains how it came to even exist. Now, many decades have passed and the successor to Planescape has finally been released and it's called Torment: Tides of Numenera. This was a stroke of brilliance and it paid off. I will provide you with all the answers you seek, and more, because this could easily be one of the best sleeper hits ever found on the Xbox One platform.īlack Isle Studios developed a game way back in 1999 called Planescape: Torment, and what was brilliant about this game was that it relied heavily on story telling, but to make things smooth, Black Isle Studios did something absolutely brilliant, they modified the in-game engine found in Bioware's Baldur's Gate. Now, you may be asking who are they and why should you care. Torment: Tides of Numenera, which is developed by inXile Entertainment, is one such title. Because of my youth at the time, I didn't know at these types of stories involved multiple story arcs and conclusions, but the whole aspect has been found in some of the most successful video games ever made. I loved how it gave you a choice in how you wanted to experience the story and the freedom to feel like you were writing your own journey. When I was growing up I had a fondness for the types of books that were written in a 'choose your own adventure' style.
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